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Ranges

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Ahoy there matey! Today, we’re going to talk about ranges in the world of Java Guava. Ranges can be a bit tricky to wrap your head around, but once you understand them, they can be a powerful tool in your code arsenal.

Usage of Guava ranges

So, what exactly is a range? In Guava, a range represents a continuous interval of values. Think of it as a span of numbers that are all within a certain range.

Let’s say you’re a pirate captain trying to plan a raid on a nearby island. You need to know which ships in your fleet are fast enough to make the journey in time. You could manually go through each ship’s speed and compare it to your desired speed, but that would take forever. Instead, you could use a range to quickly filter out the slow ships.

Range<Integer> fastShipRange = Range.closed(10, 15);

In this example, we’ve created a range that includes all integers from 10 to 15 (inclusive). This means that any ship with a speed of 10, 11, 12, 13, 14, or 15 would fall within this range.

To check if a ship’s speed is within this range, we can simply use the contains method:

int shipSpeed = 12;
if (fastShipRange.contains(shipSpeed)) {
    System.out.println("This ship is fast enough!");
}

If the ship’s speed is within the range, we’ll see the message “This ship is fast enough!” printed to the console.

Ranges can also be used with non-integer types, such as dates or strings. For example, you could create a range of dates to filter out events that fall outside of a certain time frame:

Range<Date> eventRange = Range.closed(startDate, endDate);

In this case, we’ve created a range that includes all dates between startDate and endDate.

Creating and manipulating ranges

Now that you understand how ranges work, let’s talk about how to create and manipulate them. Guava provides several methods for creating ranges, including:

  • closed - Creates a range that includes both endpoints.
  • closedOpen - Creates a range that includes the lower endpoint but not the upper endpoint.
  • open - Creates a range that excludes both endpoints.
  • openClosed - Creates a range that excludes the lower endpoint but includes the upper endpoint.

You can also create ranges using the greaterThan, atLeast, lessThan, and atMost methods to specify a minimum or maximum value.

Once you’ve created a range, you can manipulate it in several ways. For example, you can merge two ranges together using the span method:

Range<Integer> range1 = Range.closed(1, 5);
Range<Integer> range2 = Range.closed(3, 8);
Range<Integer> mergedRange = range1.span(range2);

In this example, mergedRange would be a range that includes all integers from 1 to 8.

You can also find the intersection of two ranges using the intersection method:

Range<Integer> range1 = Range.closed(1, 5);
Range<Integer> range2 = Range.closed(3, 8);
Range<Integer> intersectionRange = range1.intersection(range2);

In this case, intersectionRange would be a range that includes only the integers 3, 4, and 5.

Ranges can be a powerful tool in your Java Guava toolkit, allowing you to quickly filter and manipulate values within a specific range. So, next time you’re planning a raid or anyother adventure that requires filtering or manipulating values within a range, consider using Guava ranges to simplify your code and save time.

But be careful, matey! Ranges can be a powerful tool, but they can also be dangerous if used incorrectly. Make sure you fully understand how ranges work and always test your code thoroughly to avoid any unexpected results.

In the next section, we’ll talk about another useful tool in the world of Guava collections: immutable collections.

Benefits of immutability

As a pirate, you know the value of treasure that never changes. Similarly, in the world of programming, immutable objects can be incredibly valuable. Immutable objects are objects that cannot be modified once they are created. Instead, any operation on an immutable object creates a new object with the desired changes.

Why use immutable objects? There are several benefits:

  • Thread safety: Immutable objects are inherently thread-safe, as they cannot be modified by multiple threads at once.
  • Predictability: With immutable objects, you always know exactly what you’re working with. There’s no risk of unexpected changes to the object.
  • Simplicity: Because immutable objects cannot be modified, there’s less code to write and less potential for bugs.

Creating and using immutable collections

Guava provides a set of immutable collection classes that allow you to create collections that cannot be modified after creation. These classes include:

  • ImmutableList
  • ImmutableSet
  • ImmutableMap
  • ImmutableMultiset
  • ImmutableSortedSet
  • ImmutableSortedMap

To create an immutable collection, simply use the corresponding immutable method:

ImmutableList<String> names = ImmutableList.of("Jack", "Anne", "Mary");

In this example, we’ve created an immutable list of strings containing the names “Jack”, “Anne”, and “Mary”. Once this list is created, it cannot be modified.

You can perform operations on immutable collections by using the methods provided by Guava. For example, you can filter an immutable list using the filter method:

ImmutableList<String> filteredNames = names.filter(name -> name.startsWith("J"));

In this example, filteredNames would be a new immutable list containing only the names that start with the letter “J”.

While immutable collections can be incredibly useful, it’s important to note that they can be less efficient than mutable collections in certain situations. Because operations on immutable collections always create new objects, they can be slower and use more memory than mutable collections. However, in situations where thread safety or predictability are important, immutable collections can be a great choice.

That’s all for now, matey! In the next section, we’ll talk about another useful tool in the world of Guava collections: multimaps.

Creating and manipulating ranges (continued)

Another useful method for manipulating ranges is the contains method. This method checks if a given value is within the range:

Range<Integer> range = Range.closed(1, 10);
int value = 5;
if (range.contains(value)) {
    System.out.println("Value " + value + " is within the range!");
}

In this example, the message “Value 5 is within the range!” would be printed to the console.

You can also check if a range is empty using the isEmpty method:

Range<Integer> emptyRange = Range.closed(5, 1);
if (emptyRange.isEmpty()) {
    System.out.println("This range is empty!");
}

In this case, the message “This range is empty!” would be printed to the console.

Conclusion

And that’s a wrap on ranges in Java Guava! Ranges can be a powerful tool for filtering and manipulating values within a specific range. With methods like contains, span, and intersection, you can quickly and easily work with ranges in your code. So, next time you’re trying to filter out the slow ships in your fleet or find all events within a certain time frame, consider using a range to simplify your code. Happy coding, mateys!